Spin-Dash
Zeeto spins like a spinning top and zips across the ground. It can drill through the Fuzz and bounce off walls, and its tip-light glows while it spins, pointing the way like a compass.
Brave, speedy and a little impatient. Show Zeeto somewhere new, and it’s already halfway there.
“Point me at it!”

Zeeto is always first out the door and first down the Slide, usually before anyone has finished explaining the plan. Zeeto loves maps, faraway places, old stories and the question “what’s over THERE?”
Zeeto isn’t reckless, just restless. And Zeeto is learning, slowly, that sometimes the fastest way is to stop and think first.
Never afraid of a new place or a tricky question. Zeeto just has a go.
Zips off before anyone else has moved, and gets there first.
Can’t stand waiting, and would always rather go than talk about going.
Zeeto spins like a spinning top and zips across the ground. It can drill through the Fuzz and bounce off walls, and its tip-light glows while it spins, pointing the way like a compass.
When Zeeto is thinking (which is rare), it slowly wobbles in a circle, like a top running out of spin.
Zeeto leads the games about maps, places and space, and shows that it’s okay to try and miss. Tap Zeeto for a hint and it points the direction.
Every Radical is better with a sidekick. Here’s how Zeeto gets along with the other four.

Partners in mischief who race everywhere. Oobo spots it, and Zeeto runs to it.

Opposites. Bix wants a plan and Zeeto wants to go. They’re the team’s best argument, and they always make up.

Zeeto’s big-sibling figure. Towry builds Zeeto’s launch ramps, so Zeeto can reach the next place.

Vinesy calms Zeeto down and picks it up after every crash.